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The Prison Hatchway, which leads to Hope's prison, is located on the east end of the corridor. It can be accessed through a portal after performing the required ritual in the Devil's Fee, Baldur's Gate during Act Three. This is Raphael's home, and prison to many Eternal Debtors who made the mistake of contracting him. Interact with the active portal, and enter the House of Hope. She serves Mammon, lord of money, and won’t spill much juicy gossip for free, though you can pass a persuasion check and get the first piece of info without paying.
How to beat the Raphael boss fight in the House of Hope
During the romance scene — which is very NSFW, for the record — choose to retain control of your mind, or you’re in for an unpleasant surprise. Before you enter the House, make sure you have a party member who can cast Guidance, plenty of potions, and weapons that don’t deal radiant damage. Arcane Cultivation elixirs are also useful, and if you have anyone who knows the Globe of Invulnerability spell, make sure it’s prepared.
Main Corridor[edit edit source]
The Baldur's Gate 3 House of Hope is Raphael's domain in Avernus. To reach it, you must complete the Helsik Ritual in the Devil's Fee in the Lower City. Take note that you can't fast travel back to your camp.
Boss Fight: How to Beat Raphael
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The final boss fight, in particular, can be very rough, so be sure to save before you try any of this. That all said, here's how to get to the House of Hope. Helsik will then provide the player with the Grimoire Bound in Imp Skin, a Ritual Pouch containing the required items, and instructions on how to perform the ritual itself. Head upstairs and inside of the ritual circle, pull out all of the items from the bag.
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You can pass a tough persuasion check to recruit him, or use Hope’s unique skill to banish him from the field permanently. Cast Detect Thoughts or use a potion of mind reading before entering the Archive, and speak with the Archivist. Choose the [Detect Thoughts] option, and pass a Deception check to convince him you’re actually working for Zarial. This method gives you some leeway in the archive, and he’ll give you an invitation to Raphael’s boudoir. You can also use the balcony in the northeastern room to reach some rocky ledges and enter the boudoir without an invitation, but there’s not really a point in doing that.
Notes[edit edit source]
If you want to free Mol from it, you either need to defeat Raphael later or return the contract to her. Place the skull at the circle’s western point, the one that touches the desk. Put the diamond on the left point and the incense sticks on the right point. Put the Mammon’s Coin in the spot to the skull’s right and the Infernal Marble in the center. Upon reaching the western portion of the Baldur's Gate 3 House of Hope dungeon, Hope will tell you about the Archivist.
When stealing from daises in Archive, the House will become hostile unless their pressure plate is disarmed first. This requires DC 15 Perception check to unveil followed by a DC 20 Sleight of Hand check to disarm. East of the feast hall is a large room filled with portals leading to a number of different locations. The portals are all closed, but can be interacted with to hear a brief line about each destination. The player avatar and origins each have a different line.
Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse. In the first section of the room are some locked opulent chests, one of which contains a Potion of Angelic Slumber. This portal remains open for the rest of the game, except during the combat encounter with Raphael, and allows free passage between the House and Baldur's Gate. The House of Hope is exited through the same portal the party used to enter.
The House of Hope dungeon is one of Baldur’s Gate 3’s toughest act 3 dungeons, featuring a little bit of every challenge the game can throw at you. There’s stealth, deception, rebellion, and even a bit of romance, capped off with an escape sequence and a brutal boss fight. For the final battle, I used Shadowheart's Divine Intervention to refresh everyone's spell slots, and summoned a fair few minions to help out. The two most important things are closing down Raphael into melee, so he isn't just doing whatever he wants, and destroying the Pillars of Souls that buff him. I transformed Jaheira into an Owlbear for this and just had her jump around the room, smacking them.
After that, I asked about Raphael and paid 1,000 gold, and she seemed happy enough, despite insulting me. House of Hope can be accessed from a portal at Devil's Fee. On this page, you can find related information about the map, quests, enemies, notable items and other useful tips about House of Hope.
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Please be aware that this article contains spoilers. Once the enemies are no more — and not before, or you run the risk of harming Hope — use the Orphic Hammer to attack the two crystals and free her. Heal, use the angelic slumber potions you nicked from the boudoir, and save. Area-of-effect spells such as Cloudkill, Cone of Cold, and Chain Lightning are your best bet for dealing with the imps quickly. You should be able to take them down in a turn or two. Once Haarlep has what they want from you, they give you the key to Raphael’s safe and tell you where it is — behind the portrait in the room’s northwest corner.
The deal-making devil's home is located in the nine hells, so isn't the easiest location to breach. However, if you've arrived in Act 3 and turned down Raphael's deal to give you the Orphic Hammer, you're likely realising that the only other route is to steal it from him. Further back, the party will find Haarlep lazing about. They can be talked into giving up the password for the Orphic Hammer/Soul-Sworn Contract's shield, or killed.
Make sure to take a long rest before you head to the House of Hope, since you're in for some hard fights. In order to travel to the House of Hope in Act 3, after you've heard Raphael's offer at Sharess' Caress, you're going to need to do a few things. The proprietor, Helsik, can send you to the House of Hope, but first you need to uncover her past dealings with Gortash. You may remember the House of Hope from when Raphael first teleported you there for a not-at-all sinister chat during Act 1 of Baldur's Gate 3.
You can also take the safe key from Haarlep’s body if you choose to fight them. If you've got the full sum I recommend paying her then immediately pickpocketing it back afterwards. Either way, she'll provide the ritual instructions and materials, which you take upstairs and arrange around the star as described.
That's because he's empowered by the four Soul Pillars in the corners of the room. The devil is also surrounded by his cohorts, Korilla and several cambions. Raphael has a second phase, during which he uses spells more often and can down wounded or weak party members in one hit. Your overall strategy should remain the same, though.
The portal exits into the House's foyer, which has a large door and four Pillar of Souls. That does it for the Baldur's Gate 3 House of Hope dungeon. Once you leave, don't forget to hand over the Gauntlets of Hill Giant Strength to Helsik (assuming you made a deal with her beforehand). Fire resistance, absorb elements, and Counterspell are good options for this phase, and you could try Silence as well.